Lyrinox Forge
What is Lyrinox Forge?
Lyrinox Forge is an early SDK foundry for Lyre-connected software. It turns LyreSDK, capability chains, cache-aware helpers, Forge Mods, and eligible Market components into project-specific native SDK artifacts.
SDKs from a graph
Pick the capabilities your software needs, wire them into a chain, and Forge generates the convenience layer around LyreSDK so teams can work against typed project artifacts.
Native where it matters
Forge keeps RDGProto and LyreSDK as the source of truth, then packages bindings and binaries for the target language so each SDK feels local without maintaining parallel implementations.
Built for extension
Market components and Lyre-native libraries can become build inputs, letting a project ship exactly the helpers, cache flows, and capability clients it is entitled to use.
Public answer
How Forge fits into the Lyrinox ecosystem
Forge composes the transport and protocol layer from The Lyre with selected local Forge Mods. The Lyre owns identity, routing, provider resolution, contracts, and execution. Forge focuses on locked runtime artifacts, language bindings, validation, codecs, and hybrid local or remote wrappers.
From sketch to artifact
Project workflow
- AuthenticateSign in through The Lyre.
- TargetChoose language, runtime, and platform.
- ComposeChain capabilities and cache steps.
- ExtendAdd eligible Market components.
- GenerateDownload the SDK artifact.
Common questions people search for
What is Lyrinox Forge?
Lyrinox Forge is the SDK foundry for Lyre-connected software. It packages LyreSDK core, selected Forge Mods, native libraries, tests, wrappers, hashes, and provenance into a project-specific build artifact.
Is Forge production-ready?
Forge is in public preview. The current runtime worker is local-development-only until production isolation is added, so expect rough edges and changing workflows.
How is Forge different from Lyrinox Market?
Market is about listings, licensing, purchases, and entitlements. Forge is about composing the SDK runtime your project needs from LyreSDK, Mods, and eligible components.
Build targets